2d Isometric land – breaking out of the grid
Hello and welcome to Wildbunny blog! In this first instalment i’m going to talk about bringing some simple technology to isometric 2d games to help them break out of the regular grid look which...
View Article2d Isometric land – breaking out of the grid part 2
Welcome back! In my last post i covered how to find the distance from a point to a circular arc-length, and how to computer intersection point, normal and penetration distance (assuming a circular...
View Article2d isometric land – breaking out of the grid update
Welcome back to my blog Ok, so i’ve realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part...
View ArticleIsometric coordinate systems – the modern way
Hello and welcome back to my blog! This time i’m going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use...
View ArticlePhysics engines for dummies
Hello and welcome back to my blog! This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a...
View ArticleHow to make Angry Birds – part 2
Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming… You can read the first part here. … Continue reading →
View ArticleDesigning a retro pixel-art tile-set
Hello and welcome back to my blog! This time something a little different – I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and...
View ArticleFun with convex polygons
Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I’ve used over the years. Simple convex polygon area I’ve seen a lot of people go...
View ArticleImplementing a wrap-around world
Hello and welcome back to my blog! This time I’m going to be talking about something related to the game I’m currently working on, which is a little asteroids style MMO: a wrap-around world. This was...
View Article2d Isometric land – breaking out of the grid
Hello and welcome to Wildbunny blog! In this first instalment i'm going to talk about bringing some simple technology to isometric 2d games to help them break out of the regular grid look which...
View Article2d Isometric land – breaking out of the grid part 2
Welcome back! In my last post i covered how to find the distance from a point to a circular arc-length, and how to computer intersection point, normal and penetration distance (assuming a circular...
View Article2d isometric land – breaking out of the grid update
Welcome back to my blog :) Ok, so i've realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and...
View ArticleIsometric coordinate systems – the modern way
Hello and welcome back to my blog! This time i'm going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use...
View ArticlePhysics engines for dummies
Hello and welcome back to my blog! This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a...
View ArticleHow to make Angry Birds – part 2
Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so...
View ArticleDesigning a retro pixel-art tile-set
Hello and welcome back to my blog! This time something a little different - I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and...
View ArticleFun with convex polygons
Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I've used over the years. Simple convex polygon area I've seen a lot of people go...
View ArticleImplementing a wrap-around world
Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was...
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